Bungie: Halo 3 Melee Fix Coming Soon and a Valentine’s Day Hopper

February 9th, 2008 by Shafnitz Leave a reply »

halo3_melee.jpgIn the latest weekly update from Bungie, they have announced that they are nearing completion of a Halo 3 auto-update and that it should be handed off to Microsoft certification very soon. By their estimates, the update should be rolled out sometime later this month.

In the weekly update, we have been given a detailed look at how melee works, not only in Halo 3, but in Halo 2 as well. The information is quite interesting, at least for a huge nerd like me, and I had one of those “ah-ha” moments when I learned exactly what causes us to perceive that the current melee system is broken. The solution they have decided on is simple: If you and your opponent have done sufficient damage to each other and you both melee at about the same time, you’ll both die. After reading and understanding the challenges they face in this area, this solution makes perfect sense. If you care at all about Halo 3, give the article a read.

Also in the update is word of a forthcoming Valentine’s playlist, dubbed the Valentine’s Day Massacre Hopper. This hopper will be a “Ranked, lean, Team Slayer-focused version (it will have a Team BRs variant, as well) of Team Doubles.”

Link: OMG Fix Mayleeey, Bungle!

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  • http://www.retroandrandom.com DavGerm4

    It’s about time that they fixed that! It will be so much better, but I bet people will get really mad at it when he kills me, but I kill him as well.

  • Jake_Jenova

    Wow, I read the update on their site and they were right about the whole “completely invisible to the player” thing because I didn’t know that was going on!

  • LiquidID

    It took them this long for this? I know a lot of players who have already moved on… I don’t think this is going to draw them back.
    “For the fans”, I suppose. Kudos to Bungie for actually doing things with the game. Now if only COD4 would get such loving treatment.

  • Aegthelion

    Glad to see that they are fixing this. Right now most of the time it feels like flipping a coin as to who is going to live and die when you and another player melee at the same time. It should hopefully reduce the number of expletives I issue during a match.