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	<title>Xbox Overdose &#187; Reviews</title>
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		<title>Review: Roogoo</title>
		<link>http://www.xboxoverdose.com/2008/06/12/review-roogoo/</link>
		<comments>http://www.xboxoverdose.com/2008/06/12/review-roogoo/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 05:21:27 +0000</pubDate>
		<dc:creator>Shafnitz</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[roogoo]]></category>
		<category><![CDATA[spidermonk]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/?p=393</guid>
		<description><![CDATA[I just beat Roogoo and thought I would write up a short review about it. Roogoo is a puzzle game that&#8217;s different than most puzzle games I&#8217;ve played. It&#8217;s interesting that a concept so simple hasn&#8217;t been brought to life before now. That may be a good thing, however, because who knows if anyone else [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href='http://www.xboxoverdose.com/wp-content/uploads/2008/06/roogoo_screenshot.jpg'><img src="http://www.xboxoverdose.com/wp-content/uploads/2008/06/roogoo_screenshot-300x168.jpg" alt="" title="roogoo_screenshot" width="300" height="168" class="alignnone size-medium wp-image-394" align="center"/></a></center></p>
<p>I just beat <a href="/tag/roogoo/">Roogoo</a> and thought I would write up a short review about it. <a href="/tag/roogoo/">Roogoo</a> is a puzzle game that&#8217;s different than most puzzle games I&#8217;ve played. It&#8217;s interesting that a concept so simple hasn&#8217;t been brought to life before now. That may be a good thing, however, because who knows if anyone else could have delivered the way <a href="http://www.spidermonk.com/">Spidermonk</a> have with <a href="/tag/roogoo/">Roogoo</a>.</p>
<p><span id="more-393"></span>It&#8217;s hard to explain exactly how to play <a href="/tag/roogoo/">Roogoo</a>. In it&#8217;s simplest form, <a href="/tag/roogoo/">Roogoo</a> requires you to rotate platforms so that the falling blocks fit into the correctly shaped holes. Think of a baby&#8217;s toy and you&#8217;ll get the idea. Don&#8217;t let that fool you into thinking this game is easy. The game gets very difficult as you progress through. Spidermonk have done an excellent job of teaching you as you go. Very similar to the way you learned different strategies to advance in Portal, <a href="/tag/roogoo/">Roogoo</a> gives you bite-sized challenges early on and then requires you use several of your new abilities at once. This well crafted difficulty curve keeps you advancing through the game, while still challenging you with each new level.</p>
<p>Roogoo also looks great for an XBLA game. Sure there aren&#8217;t a lot of things happening on the screen at a time. The areas you visit are visually appealing and the 3D models are highly polished. It&#8217;s obvious that <a href="http://www.spidermonk.com/">Spidermonk</a> cared a lot for this game. This is definitely not the shovelware that appears on XBLA from time to time.</p>
<p>The single player game is well worth the 800 Microsoft Points ($10) and will keep you busy for at least three to four hours, if you&#8217;re a fast learner. In addition to single player, the game also supports multiplayer for up to four people local and over Xbox LIVE. I have yet to try the multiplayer, however. Unfortunately, it doesn&#8217;t appear that there are many people playing <a href="/tag/roogoo/">Roogoo</a> on Xbox LIVE. I haven&#8217;t been able to find a multiplayer match available and I have tried several times over the past week. <a href="http://majornelson.com/archive/2008/06/11/live-activity-for-week-of-june-2nd.aspx">According to Major Nelson</a>, the game didn&#8217;t make it into the top 10 of Xbox LIVE Arcade sales last week. Buku Sudoku is selling better than <a href="/tag/roogoo/">Roogoo</a>! This is a real disappointment because <a href="/tag/roogoo/">Roogoo</a> is one of the best games to come across XBLA in a long time. It&#8217;s the best I&#8217;ve played since N+ (which was a fantastic game).</p>
<p>Hopefully my comments on <a href="/tag/roogoo/">Roogoo</a> can sway a few people into at least giving the trial version a shot. If you like puzzle games at all, you will love <a href="/tag/roogoo/">Roogoo</a> . Maybe we can get <a href="/tag/roogoo/">Roogoo</a> into the top 10 this week by word of mouth. If you love <a href="/tag/roogoo/">Roogoo</a>, give it a shout out in the comments. Also, if you want to play some multiplayer, add me to your friends list. I&#8217;d love to give it a whirl.</p>
<h3>Score: 800 points / 800 points</h3>
<p><a href="/how-we-score/">How We Score</a></p>
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		<title>Review: Frontlines: Fuel of War</title>
		<link>http://www.xboxoverdose.com/2008/03/04/review-frontlines-fuels-of-war/</link>
		<comments>http://www.xboxoverdose.com/2008/03/04/review-frontlines-fuels-of-war/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 01:13:37 +0000</pubDate>
		<dc:creator>Tha R1gga</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[frontlines]]></category>
		<category><![CDATA[frontlines fuels of war]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2008/03/04/review-frontlines-fuels-of-war/</guid>
		<description><![CDATA[I don&#8217;t know what it is about this game, but it&#8217;s fun. At first glance, nothing stands about this game. The graphics are decent; not the best, but not the worst. The game play offers nothing that you haven&#8217;t seen before either. After saying all of that, you would think it&#8217;s a poor game, but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/exec/obidos/ASIN/B000OCXK6A/xboxover-20"><img src="http://images.amazon.com/images/P/B000OCXK6A.01.MZZZZZZZ.jpg" alt="Frontlines: Fuel of War" align="left" border="0" /></a>I don&#8217;t know what it is about this game, but it&#8217;s fun.  At first glance, nothing stands about this game.  The graphics are decent; not the best, but not the worst.  The game play offers nothing that you haven&#8217;t seen before either.   After saying all of that, you would think it&#8217;s a poor game, but that&#8217;s not the case.  I haven&#8217;t been able to figure out what exactly it is, but when I start playing this game, I have a hard time putting it down.</p>
<p>One of the more original aspects of the game is controlling the drones.  It&#8217;s a concept we&#8217;ve seen before in games like Ghost Recon, but they feel a little more offensive in Frontlines.  You get drones such as mini-helicopters or mini-tanks that sometimes have guns and sometimes just detonate.  Being able to take out the enemy from the safety of a remote console proves to be a blast (pun intended).</p>
<p>The pacing on this game also works well.  It seems like just when you start to get bored, it moves onto a new map or the battle takes a new direction.  Frontlines borrows from all of the great FPS titles out there, but does of a good job of combining them.   This game has already been out for a week.  I&#8217;ve thought about delaying this review even further until I had a chance to try the multi-player, but I&#8217;m having too much fun on the single player campaign.</p>
<p><strong>Score:  $40</strong></p>
]]></content:encoded>
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		<title>Review: Lost: Via Domus</title>
		<link>http://www.xboxoverdose.com/2008/03/02/review-lost-via-domus/</link>
		<comments>http://www.xboxoverdose.com/2008/03/02/review-lost-via-domus/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 21:49:53 +0000</pubDate>
		<dc:creator>Tha R1gga</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[lost]]></category>
		<category><![CDATA[lost via domus]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2008/03/02/review-lost-via-domus/</guid>
		<description><![CDATA[As usual this review is a little late to the table, so I&#8217;ll keep this short and sweet. The bottom line is this: Don&#8217;t buy this game. If you&#8217;re a hardcore Lost fan, rent it. Otherwise, don&#8217;t even bother. The graphics are nice and the story is decent. The ending, however, was awesome. That made [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/exec/obidos/ASIN/B000VNS9D6/xboxover-20"><img src="http://images.amazon.com/images/P/B000VNS9D6.01.MZZZZZZZ.jpg" alt="Lost" align="left" border="0" /></a>As usual this review is a little late to the table, so I&#8217;ll keep this short and sweet.  The bottom line is this:  Don&#8217;t buy this game.  If you&#8217;re a hardcore Lost fan, rent it. Otherwise, don&#8217;t even bother.</p>
<p>The graphics are nice and the story is decent. The ending, however, was awesome.  That made it worth it for me to play through the game (I am a hardcore Lost fan).  Gameplay, replay value, and length are all pretty weak.  There are also some pretty annoying and frustrating sequences in the game.  I feel sorry for anyone who paid $60 for this game.  This game can probably be beaten if a day if you dedicate a decent amount of time to it.  It does have appeal for Lost fan, but that&#8217;s it.</p>
<p>As a side note:  a gamerscore whore might want to rent this too.  You get get a lot of achievement points for not a lot of work.</p>
<p><strong>Score:  $15</strong></p>
]]></content:encoded>
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		<title>Review: Burnout Paradise</title>
		<link>http://www.xboxoverdose.com/2008/02/12/review-burnout-paradise/</link>
		<comments>http://www.xboxoverdose.com/2008/02/12/review-burnout-paradise/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 07:25:50 +0000</pubDate>
		<dc:creator>Shafnitz</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[burnout paradise]]></category>
		<category><![CDATA[criterion]]></category>
		<category><![CDATA[criterion games]]></category>
		<category><![CDATA[ez]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2008/02/12/review-burnout-paradise/</guid>
		<description><![CDATA[Burnout Paradise is Criterion Games&#8217; first attempt at a true next-generation version of their popular Burnout series. As many already know, some major changes have been made to a formula that has worked well for several years. Was giving this franchise a complete overhaul a wise decision? In a word: Absolutely! To put it bluntly, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.xboxoverdose.com/wp-content/uploads/2008/02/burnoutparadise.jpg' alt='burnoutparadise.jpg' align='left'/><a href="/tag/burnout-paradise">Burnout Paradise</a> is <a href="http://www.criteriongames.com/">Criterion Games&#8217;</a> first attempt at a true next-generation version of their popular Burnout series. As many already know, some major changes have been made to a formula that has worked well for several years. Was giving this franchise a complete overhaul a wise decision?</p>
<p><span id="more-304"></span>In a word: Absolutely!</p>
<p>To put it bluntly, Burnout Paradise is the best arcadey-racer you have ever played. The creators made a pretty big gamble on this one, and it has paid off in spades.</p>
<p>If you&#8217;re an avid gamer, you probably already know about the controversy surrounding Burnout Paradise. To get everyone else caught up: Criterion opted for an open-world experience with Paradise. Instead of choosing your car, event and location from a menu, everything is done by driving to different places within Paradise City. To change your car, drive to a junkyard and choose a car you have unlocked. Want a new paint job? Simply drive through one of the many paint shops. If your car is a little banged up, drive through an auto-repair shop. It&#8217;s these fundamental changes that have garnered much criticism from fans and journalists alike, the main gripe being, &#8220;It takes me 5 minutes to do what used to take me 10 seconds in a menu.&#8221;</p>
<p>While it is true that you do have to spend time driving in order to accomplish the basic tasks, this does not become a problem, at least it hasn&#8217;t for me. If you&#8217;re having fun, who cares if you have to spend a few extra minutes getting from A to B? Driving there can be just as much fun as the event you want to start. Personally, I can&#8217;t think of any other gaming experience that lets you have constant, uninterrupted fun the entire time you&#8217;re playing. There are no loading screens once you&#8217;re past the main menu and into Paradise City. Every single traffic light is a different event, giving you plenty to do for days. Even multiplayer is jump in/jump out, keeping you where you should be: in the game and having fun. On top of the five event types (Race, Road Rage, Burning Route, Stunt Run and Marked Man) you have many other things to occupy your time in Paradise City. Smash through some of the 400 shortcut fences. Climb to the top of a parking garage and drive off one of the ramps at the top. Maybe try to get the fastest time on a street with Road Rules. Sometimes you may be told about a specific car that you must take down in order to add it to your collection. There is a lot to do in this game so trust me, you will not get bored in this virtual city.</p>
<p>Once you want to start an event, beginning is as easy as pulling up to a traffic light and spinning your wheels (Left Trigger + Right Trigger). There are 120 events in the game, consisting of the types listed above. All events that require a &#8220;finish line&#8221; (Race, Marked Man and Burning Route) will end at one of 8 destination locations, all corresponding to a direction on a compass. How you get to the finish line is completely up to you. Even the in-game narrator (DJ Atomica) will be quick to point out that following the car in front of you isn&#8217;t necessarily the best idea as your AI opponents don&#8217;t always know the best way to get to the finish line. The HUD will help you get where you need to go, but it doesn&#8217;t account for any shortcuts and those shortcuts become more important as the difficulty ramps up later in the game. But learning the ins and outs of Paradise City is just another part of the fun.</p>
<p>In the technical department, this game is no slouch. The graphics and sounds are exactly what you&#8217;d expect from the seasoned veterans at Criterion. All is delivered without a hitch, even though the game is constantly streaming the world around you. The online features will give this game legs long after the single player experience has been exhausted &#8211; and that alone will take quite some time. The game is packed full of features and it has all been polished to near perfection. If I have to complain about something, it would be the lack of split-screen multiplayer. Fortunately, if you&#8217;re a Burnout fan, you probably already have a copy of Burnout Revenge or Burnout Takedown lying around your house to satisfy your split-screen needs.</p>
<p>In summary, if you&#8217;re a fan of arcade-style racers, you will love Burnout Paradise. If you aren&#8217;t a fan or you haven&#8217;t played a Burnout game yet, you should definitely give it a chance. This game might just be different enough to get you hooked. The game is non-stop enjoyment from the time you start your car until the time your wife tells you you&#8217;ve been playing 360 all day. The visuals and sounds are a shining beacon of what these next-generation consoles can do and the overall experience is unmatched by any racing game I have ever played. I enjoy racing games, specifically the Burnout series, but I must say this about Burnout Paradise (with emphasis): <em>This is the best racing game I have ever played.</em></p>
<h3>Score: $50 / $50</h3>
<p><a href="/how-we-score/">How We Score</a></p>
]]></content:encoded>
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		<title>Burnout Paradise Demo Impressions</title>
		<link>http://www.xboxoverdose.com/2008/01/08/burnout-paraise-demo-impressions/</link>
		<comments>http://www.xboxoverdose.com/2008/01/08/burnout-paraise-demo-impressions/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 19:46:15 +0000</pubDate>
		<dc:creator>Shafnitz</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[burnout paradise]]></category>
		<category><![CDATA[criterion]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[impressions]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2008/01/08/burnout-paraise-demo-impressions/</guid>
		<description><![CDATA[Last night, Tha R1gga and I decided to fire up the Burnout Paradise demo and see what multiplayer was like. I played single player about two weeks ago, but only for maybe 20 minutes or so. That wasn&#8217;t really sufficient to give any kind of opinion. Last night, however, we spent over an hour playing [...]]]></description>
			<content:encoded><![CDATA[<p>Last night, Tha R1gga and I decided to fire up the Burnout Paradise demo and see what multiplayer was like. I played single player about two weeks ago, but only for maybe 20 minutes or so. That wasn&#8217;t really sufficient to give any kind of opinion. Last night, however, we spent over an hour playing the demo. Find out what my impressions are after the jump.</p>
<p><span id="more-116"></span><br />
First off, I had a decent amount of fun in the 20 minutes I spent playing single player. It was a little difficult finding events to participate in, since the demo only gives a few to whet your appetite. I did share the concern of many others out on the intarwebs. That is: Why would I want to spend five minutes driving to an event when I used to be able to get to it with a couple button presses? This seems like a pretty big waste of time.</p>
<p>After playing with someone else, it all became clear. As long as you&#8217;re having fun getting from A to B, who cares if you&#8217;re in an event or not? We spent the first 15 minutes or so driving around trying to figure out what we could do in multiplayer. None of the intersections showed any events once we were in a game together, which confused us for a while. Even though we didn&#8217;t have anything specific to do, we still had fun taking each other down and checking out new paint jobs. We eventually figured out what we were supposed to do. The demo has three events that can be played with two players. These events are triggered by pausing the game and choosing the event from a menu. Once started, you still may need to drive to the starting point of the event.</p>
<p>One of the events required each of us to smash through six Burnout billboards. This event took us the longest amount of time, by far, but it was great because it forced us to explore the city. One of the highlights of this exploration was finding a parking garage that we could drive to the top of. We caught some sweet air off that bad boy.</p>
<p>Anyway, the main point I wanted to make was this: After finishing all three events, we spent about 15 minutes just driving around chasing each other and trying to get takedowns. I can&#8217;t tell you how stupid we probably would have looked if someone was watching us, but we had a blast. It was then that I realized the vision that Criterion had for this game. They&#8217;ve been facing a lot of criticism for making some pretty big changes to this franchise, but after last night&#8217;s multiplayer shenanigans, I&#8217;m convinced they know exactly what they&#8217;re doing. It&#8217;s all about having fun, no matter what you&#8217;re doing. Staring at a loading screen is not fun. Doing a barrel roll over your buddy&#8217;s car is extremely fun.</p>
<p>If you&#8217;re on Live and you see <a href="http://www.xboxoverdose.com/shafnitz/">myself</a> or <a href="http://www.xboxoverdose.com/tha-r1gga/">Tha R1gga</a> playing some Burnout, feel free to hit us up for an invite. We&#8217;d love try it out with more people.</p>
]]></content:encoded>
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		<title>What games are you looking forward to in 2008?</title>
		<link>http://www.xboxoverdose.com/2008/01/07/what-games-are-you-looking-forward-to-in-2008/</link>
		<comments>http://www.xboxoverdose.com/2008/01/07/what-games-are-you-looking-forward-to-in-2008/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 22:21:29 +0000</pubDate>
		<dc:creator>Shafnitz</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2008]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2008/01/07/what-games-are-you-looking-forward-to-in-2008/</guid>
		<description><![CDATA[I think there&#8217;s a lot to look forward to in 2008. There are quite a few games already announced that should be making their way to our consoles in 2008. I pinged the guys and asked them to send me their top three most anticipated games of 2008. Here they are: Shafnitz: Halo Wars Brutal [...]]]></description>
			<content:encoded><![CDATA[<p>I think there&#8217;s a lot to look forward to in 2008. There are quite a few games already announced that should be making their way to our consoles in 2008. I pinged the guys and asked them to send me their top three most anticipated games of 2008. Here they are:</p>
<p><strong>Shafnitz:</strong><br />
Halo Wars<br />
Brutal Legend<br />
Devil May Cry 4</p>
<p><strong>Tha R1gga:</strong><br />
Splinter Cell: Conviction<br />
Resident Evil 5<br />
Star Wars: Force Unleashed</p>
<p><strong>MrSpinch</strong><br />
Soul Calibur 4<br />
Grand Theft Auto 4<br />
Burnout: Paradise</p>
<p>About.com has a compiled a nice <a href="http://xbox.about.com/od/news/a/2008hypelist.htm">list of games</a> that <em>should</em> be released in 2008. What are your most anticipated games of 2008? Let us know in the comments.</p>
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		<title>Best Games of 2007: Shafnitz&#8217;s Picks</title>
		<link>http://www.xboxoverdose.com/2008/01/01/best-games-of-2007-shafnitzs-picks/</link>
		<comments>http://www.xboxoverdose.com/2008/01/01/best-games-of-2007-shafnitzs-picks/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 04:20:32 +0000</pubDate>
		<dc:creator>Shafnitz</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2007]]></category>
		<category><![CDATA[best games]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[top 5]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2008/01/01/best-games-of-2007-shafnitzs-picks/</guid>
		<description><![CDATA[This is coming a few days later than most, but I figured it was about time to post my picks for the best games of 2007. Though many sites like to list their Top 10, I&#8217;ve decided to only list my Top 5 Games of 2007, mostly because I&#8217;m lazy. Curious to know what made [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.xboxoverdose.com/wp-content/uploads/2008/01/bestof2007.jpg" alt="bestof2007.jpg" align="left" />This is coming a few days later than most, but I figured it was about time to post my picks for the best games of 2007. Though many sites like to list their Top 10, I&#8217;ve decided to only list my Top 5 Games of 2007, mostly because I&#8217;m lazy. Curious to know what made my list? Hit the link to find out&#8230;</p>
<p><span id="more-66"></span></p>
<p><strong>#1 &#8211; Bioshock</strong><br />
Few games have ever come close to drawing me into the story as well as Bioshock did. The only other game I can think of off hand that deserves this caliber of praise is Half-Life 2. Bioshock sucked me in so much, that after four or five days in a row of playing, I had to take a break. I couldn&#8217;t sleep at night because I was constantly thinking about what was happening in the game. The scenery and characters brought the game to life like no other, and the storytelling will be a benchmark for years to come.</p>
<p><strong>#2 &#8211; Halo 3</strong><br />
Many would probably disagree with Halo 3 being the #2 game of the year. I&#8217;ve read such complaints as: the campaign was too short/too easy, the story wasn&#8217;t that great, the game was <a href="http://www.xbox360fanboy.com/2007/09/30/bungie-talks-halo-3-640p-issue/">missing too many Ps</a>, etc. While some of these complaints do have merit, the overall package you get with Halo 3 is rivaled only by The Orange Box. For $60, you get a very solid single player game and one of the best multiplayer games around. When you throw saved films, Forge and the most meticulous stat-tracking known to man (<a href="http://www.bungie.net/">bungie.net</a>) into the mix, you end up with one of the best packages of gaming content around. The extra stuff is so good that I&#8217;m now disappointed when any multiplayer game doesn&#8217;t have a Party system, saved films or stat-tracking.</p>
<p><strong>#3 &#8211; Portal</strong><br />
If I considered The Orange Box a &#8220;game,&#8221; it would have probably been #1 on my list. Unfortunately for Valve, I think it&#8217;s only fair that each game within The Orange Box be considered a game in and of itself. That being said, Portal is definitely one of the best games of the year. The concept truly is something that&#8217;s never been done before. The writing is probably the best we&#8217;ve seen all year and most of that writing was delivered to us by one of the most memorable characters in gaming history. The pacing in the game was excellent, in that throughout the game it taught you to change the way you think so that you could advance through some of the more difficult puzzles.</p>
<p><strong>#4 &#8211; Crackdown</strong><br />
Crackdown is a game that will forever be known as the &#8220;Free game that came with the Halo 3 beta.&#8221; I&#8217;m not really sure if the Halo 3 beta helped or hurt it&#8217;s success. Either way, Crackdown gave us a world that was so much fun to play around in, it didn&#8217;t matter if you were playing the story line or just running around the city looking for some shenanigans to get into. Few in game experiences were as exciting as jumping from rooftop to rooftop as you roamed around your virtual playground. Crackdown also has some of the best Achievements to date. Unlike some games &#8211; I&#8217;m looking at you Guitar Hero 3 &#8211; the developers want you to have fun while trying to get the Achievements. Bottom line, Crackdown was a blast to play over and over again.</p>
<p><strong>#5 &#8211; Assassin&#8217;s Creed</strong><br />
Although I won&#8217;t say that Assassin&#8217;s Creed did everything right, the rights definitely outweighed the wrongs. Ubisoft Montreal put a lot of work into building the framework of this game. Unfortunately, some of the variety in the gameplay needed to get cut in order to reach the high ambitions they had for this game. Looking past some of the repetitiveness in the missions, it still had a lot to offer. It told a very compelling story that, hopefully, will continue to be told in sequels. The graphics were amazing and the animation is unmatched. The missions were both challenging and fulfilling. Finally assassinating a target that you had just spent an hour or two searching out was satisfying and rewarding. Finally, Assassin&#8217;s Creed is the only game to give us an in-game action that is more fun than rooftop-jumping in Crackdown: Free Running. Free Running in Assassin&#8217;s Creed was like a mini-game that you played whenever going from point A to point B. Picking your line to move through and then executing it was much more fun than you would think if you were simply watching someone play the game.</p>
<p><strong>Honorable Mention: Call of Duty 4</strong></p>
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		<title>Review:  Puzzle Quest: Challenge of the Warlords</title>
		<link>http://www.xboxoverdose.com/2008/01/01/review-puzzle-quest-challenge-of-the-warlords/</link>
		<comments>http://www.xboxoverdose.com/2008/01/01/review-puzzle-quest-challenge-of-the-warlords/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 01:28:06 +0000</pubDate>
		<dc:creator>MrSpinch</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[live arcade]]></category>
		<category><![CDATA[Puzzle Quest]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2008/01/01/review-puzzle-quest-challenge-of-the-warlords/</guid>
		<description><![CDATA[Puzzle Quest, in one form or another, has been out for various platforms since March of 2007. The XBox 360 version came out as a Live Arcade download in November and has proven to be a very popular download&#8230; and for good reason. If you&#8217;ve ever asked yourself what would happen if you crossed a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.xboxoverdose.com/wp-content/uploads/2008/01/puzzlequest.jpg" alt="puzzlequest.jpg" align="left" />Puzzle Quest, in one form or another, has been out for various platforms since March of 2007. The XBox 360 version came out as a Live Arcade download in November and has proven to be a very popular download&#8230; and for good reason. If you&#8217;ve ever asked yourself what would happen if you crossed a traditional-style RPG with something that PopCap would release, you&#8217;d have this game.</p>
<p><span id="more-67"></span></p>
<p>The play centers around you, the hero, undertaking missions to save your kingdom (and help others while doing so).  Most of these missions are simple &#8220;defeat Enemy X&#8221; or &#8220;Go to town Y&#8221;, although a few come in multiple parts. When you are fighting an enemy, your view changes from a map to the combat screen. The purpose of combat is to match different types of gems, coins, stars, or skulls in groups of three.  If you&#8217;ve ever played Bejeweled, you&#8217;ve played the combat portion of the game.  The four different types of jewels will give you different types of mana, the coins will give you more money, the stars more experience, and the skulls will do damage to your opponent.  Play alternates (on the same field) between you and your opponent, which can make strategizing for the future difficult (particularly when you&#8217;re up against a boss character or another human).  To keep things fresh, you also have an array of spells that you can cast with your collected mana that can alter gems on the playing field, force your opponents to lose turns, heal you, or an array of other things.  Combat ends when one player is out of hit points.</p>
<p>The graphics on this game are sharp and bright, with the colors on the gems vibrant and the artwork during cutscenes well done, if a bit cliche.  Cutscenes are simple 2d representations of the characters with text appearing at the bottom of the screen, so if you&#8217;re hoping for gorgeous pre-rendered cutscenes, you&#8217;ll be disappointed.</p>
<p>Sound is nothing to write home about.  There aren&#8217;t that many sound effects, and you&#8217;ll be hearing the same themes during combat again and again.  They are definitely well-done, but after a while they can get repetitive.  Of course, this being an XBox game, you can always use the Media Player to listen to your own music in place of that in the game.</p>
<p>Control is simple&#8211; you&#8217;ll highlight the gem you want to move or the place you want to go to and press &#8220;A&#8221;.  Spells are selected from a list with your left bumper, and you are always given a prompt with what button you need to push when.  You do need to be careful that you don&#8217;t have an itchy trigger finger, though&#8230; if you move two gems that won&#8217;t create a combo of three or more gems, you&#8217;ll lose five health.</p>
<p>The gameplay is great if you&#8217;re a fan of Bejeweled or games like that.  The factor of having a second person adjusting the gems adds new challenges, and you&#8217;ll never be wanting for new things to do in-game&#8230; aside from many repeatable missions, you have the ability to forge magical items, tame bestial enemies as mounts, capture humanoid enemies for new spells, and play in one-on-one bouts against any enemy you&#8217;ve beaten before.</p>
<p>Overall, I&#8217;d gladly pay $25 for Puzzle Quest (it&#8217;s current price on XBox Live Arcade is 1200 Live Points or $15).  It&#8217;s a great game and well-made.</p>
<h3>Score: 1200 Points / 1200 Points</h3>
<p><a href="http://www.xboxoverdose.com/how-we-score/">How We Score</a></p>
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		<title>Review: LEGO Star Wars: The Complete Saga</title>
		<link>http://www.xboxoverdose.com/2007/12/30/review-lego-star-wars-the-complete-saga/</link>
		<comments>http://www.xboxoverdose.com/2007/12/30/review-lego-star-wars-the-complete-saga/#comments</comments>
		<pubDate>Sun, 30 Dec 2007 20:48:27 +0000</pubDate>
		<dc:creator>Shafnitz</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[lego star wars]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2007/12/30/review-lego-star-wars-the-complete-saga/</guid>
		<description><![CDATA[LEGO Star Wars is a concept that I probably laughed at the first time I heard about it. Fortunately, however, I gave it a chance when LEGO Star Wars II: The Original Trilogy was released on the 360. LEGO Star Wars: TCS is essentially a compilation of the two previous releases of the game, containing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B000R0SRNU?ie=UTF8&amp;tag=xboxover-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000R0SRNU"><img src="http://www.xboxoverdose.com/wp-content/uploads/2007/12/legostarwarstcs.jpg" align="left" border="0" /></a><img src="http://www.assoc-amazon.com/e/ir?t=xboxover-20&amp;l=as2&amp;o=1&amp;a=B000R0SRNU" style="border: medium none  ! important; margin: 0px ! important" align="right" border="0" height="1" width="1" />LEGO Star Wars is a concept that I probably laughed at the first time I heard about it. Fortunately, however, I gave it a chance when LEGO Star Wars II: The Original Trilogy was released on the 360.</p>
<p>LEGO Star Wars: TCS is essentially a compilation of the two previous releases of the game, containing both trilogies on one disc. However, <a href="http://www.ttgames.com/">Traveler&#8217;s Tales</a>, the developers of the LEGO Star Wars games, didn&#8217;t just copy and paste both games together. They updated some aspects of the gameplay in the first trilogy to match that of the second. They also added some new missions, a handful of characters and completely changed the achievements (for the better).</p>
<p><span id="more-57"></span></p>
<p>The controls in the game are simple enough that most who are old enough to play a video game will be able to handle it. The camera is completely controlled by the game, so only one thumbstick is required for movement. The actions are easy to manipulate and only require two buttons most of the time. To simplify things even further for younger players, the characters will automatically dodge or block (based on the character) as long as you continually mash the attack button. The graphics have been polished since LSW II, but they are nothing spectacular. I did notice that there are frame rate issues from time to time but they do not make the game unplayable at all. Co-op play really makes this a great game for the whole family. Also, this game is the first to allow online co-op, which is a very nice addition.</p>
<p>So now that you have some of the technical details of the game, lets get on to the important stuff. The LEGO Star Wars games have always been fun, but this release takes it a few steps further. The second half of the game is definitely stronger than the first, but that&#8217;s to be expected given the source material. That being said, it&#8217;s still a blast to play through all six episodes, even multiple times. The characters really bring the game to life with plenty of humor and silly antics, and the game even pokes fun at the movies from time to time. (See the Achievement: <em>Shoot First</em>.) There&#8217;s enough variety in the levels that you&#8217;re never bored, and you rarely feel any repetition. They&#8217;ve also hidden enough stuff in the game that, if you&#8217;re like me, you&#8217;ll have hours and hours of gameplay searching for the next Power Brick or trying to collect more studs so that you can buy that one character that you really want to play as. (For me it&#8217;s always Boba Fett.)</p>
<p>Besides the weaker first half and the occasional frame rate issues, I don&#8217;t have much bad to say about this game. The game offers plenty of entertainment for young and old and will still be fun after multiple play-throughs. The cut scenes will frequently have you laughing out loud, and the settings and characters will bring back fond memories, given you&#8217;re old enough to remember the original trilogy. LEGO Star Wars: The Complete Saga is a must buy for any Star Wars fan, but will still be enjoyable even if you aren&#8217;t the biggest fan. I give the game a $40. It&#8217;s not the best game of the year, but at $40, you&#8217;ll get you money&#8217;s worth.</p>
<h3>Score: $40 / $50</h3>
<p><a href="http://www.xboxoverdose.com/how-we-score/">How We Score</a></p>
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		<title>Review: Mass Effect</title>
		<link>http://www.xboxoverdose.com/2007/12/29/review-mass-effect/</link>
		<comments>http://www.xboxoverdose.com/2007/12/29/review-mass-effect/#comments</comments>
		<pubDate>Sun, 30 Dec 2007 06:01:46 +0000</pubDate>
		<dc:creator>Tha R1gga</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.xboxoverdose.com/2007/12/29/mass-effect-review/</guid>
		<description><![CDATA[If you read this, it is probably the latest Mass Effect review that you will read. If you are into straight action games and are looking for something along the lines of Gears of War, this is not your game. If you are a fan of the KotOR series also created by Bioware, you will love this game.  I’m going to leave out some of the details and try to get straight to the point.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B000OLXX86?ie=UTF8&amp;tag=xboxover-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000OLXX86"><img src="http://www.xboxoverdose.com/wp-content/uploads/2007/12/masseffect.jpg" alt="masseffect.jpg" align="left" border="0" /></a><img src="http://www.assoc-amazon.com/e/ir?t=xboxover-20&amp;l=as2&amp;o=1&amp;a=B000OLXX86" style="border: medium none  ! important; margin: 0px ! important" align="right" border="0" height="1" width="1" />If you read this, it is probably the last Mass Effect review that you will read. Not because you will be convinced to buy it after reading it, but because it has been a month since its release and everyone else has already written their review.</p>
<p>If you are into straight action games and are looking for something along the lines of Gears of War, this is not your game. If you are a fan of the KotOR series also created by Bioware, you will love this game. I’m going to leave out some of the details and try to get straight to the point.</p>
<p><span id="more-56"></span></p>
<p>Some of the pros for this game are that you can make up for skills that your character lacks, by choosing teammates that have those skills. Also, whatever level you are at, you&#8217;re teammates are at, even if you haven&#8217;t chosen them for any missions. The story is great as well as the voice acting. Bioware does a great job of making you feel like you are a part of the world that they have created.</p>
<p>The game is not perfect and is probably not going to convert any action gamers to RPGs. As of this writing, Mass Effect scores an average of 91 on <a href="http://www.metacritic.com/games/platforms/xbox360/masseffect">Metacritic</a>. I think that is a fair assessment. It is one of the better games for the Xbox 360, but definitely not the best. The combat is a little clunky and the game suffers some frame rate issues. Some of the side quests start to get repetitive as well and the inventory system is a mess.</p>
<p>I overlook the minor issues that keep this game from being perfect because the game is fun. I enjoyed the KotOR series and I loved Mass Effect. It has great graphics, good sci-fi and voice acting. Playing the game over and choosing the &#8216;renegade&#8217; path kept the experience new and fresh and I played through it a second time.</p>
<p>Our scoring system is based on what we think the game is worth between $0-$50. I know next-gen cost $60 because of a supposed $10 next-gen tax or cost or whatever you want to call it. I call BS and say that they are just trying to squeeze more money out of the consumer.</p>
<p>I give Mass Effect a score of $45. If this is your type of game, you&#8217;ll enjoy it. It feels epic. It feels next-gen and that is what I hope to see continue with more next-gen games.</p>
<h3>Score: $45 / $50</h3>
<p><a href="http://www.xboxoverdose.com/how-we-score/">How We Score</a></p>
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